Phase 3 is hard to evaluate with raw data because it's so hectic. It's more about the execution. (placement of ice tombs, ranged staying grouped up to make the ice tomb placement easier, keeping her placement in such a way that it doesn't make it difficult for ranged to do that etc.) The ice tombs need to stay up long enough for the debuff stacks to fall off (which is mostly difficult for tanks because we have to run the farthest when it's time for us to drop them), but not a moment longer (especially if it's a healer tombed).
Things we
can work on is lowering damage and deaths in P1 and 2 so that the healers can go balls out in P3 (again especially critical if one of them gets tombed).
So with that in mind, I can talk about some avoidable damage we're taking in those first 2 phases that we shouldn't be.
Tail Swipe:
http://www.wowmeteronline.com/combat/ab ... il%20SmashAll the melee are getting hit by this around 4 times per encounter so it may be that it's not completely avoidable when slight boss movement happens, but if you're noticeably higher than this you're probably too far to the rear of her. Try to stay more to the side. 4 times seems high as a baseline too though, so it's possible we're ALL in the wrong position and need to be more to the side.
Blistering Cold (This is the explosion ability after we get pulled to the middle):
http://www.wowmeteronline.com/combat/ab ... ing%20ColdThe only people to never get hit by this were Mike, Jason and Lisa. Good job for them, but the rest of us need to make sure that we're avoiding that. I know the two I took were when I was tanking her and she got too far out onto that platform and I had nowhere to go. Better positioning by Derek and I should eliminate those for both of us unless there's something else that was causing him to get hit. (Having her in the middle facing east/west the last time we tried her was much better for this. Much more room to maneuver as a tank, and I think for everyone else too.) For everyone else we need to work on this (some more than others obviously). If this is a lag issue that can be helped with something like changing spell detail you need to do that, even if just for this fight. If it's just executing the run fast enough you're going to need to practice. There's really not any other way for people to help with this other than blowing cooldowns we need in phase 3. For those getting hit a lot by this, I don't know that there's much in the way of advice we can give to help other than don't keyboard turn and don't hesitate, but if you have any questions or info on why you're getting hit with it that we may be able to help with, feel free to ask/comment. Overall this is where I think we can eliminate those lost battle rezes, bubbles and whatnot that we could be using in P3. We need to get those numbers as close to zeros across the board as possible.
Frost Bomb (This is the ability in the air phase we need to LoS with the frost tombs):
http://www.wowmeteronline.com/combat/ab ... ost%20BombThis is one that's tough as people can get hit by this through no fault of their own (IE someone doesn't stop DPS on a tomb when they should and everyone behind that tomb gets hit), but even still there's people getting hit by this too often. I tried to mark Derek so that people having trouble could stand on top of him, but DBM uses so many marks in this fight it just gets overwritten. Him and Jason look like our best two people at avoiding it. DPS on the tombs isn't a big deal since we want to keep it low enough for them to survive all 4 bombs and tossing out a heal only to get hit by a bomb just isn't likely to be worth it, so if you have trouble avoiding these look for them even if it costs you a couple seconds.